Re: For what is it?
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I think it is also a good idea to include at least a short delay in the loop to ensure that the foreground is not going flat out. E.g. include a delay(10); in the loop.
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btidey wrote:I think it is also a good idea to include at least a short delay in the loop to ensure that the foreground is not going flat out. E.g. include a delay(10); in the loop.