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By NardJ
#30678 Websockets is a good idea. I have tried one (https://github.com/Links2004/arduinoWebSockets) but could not get the refresh rate above 500msecs due to a buffer overflow. I could try to fix it, but am wondering if it is the best websockets implementation available to use. Is this the right one or should I use another?

Also I read the MS knowledge base article on nagel algorithm and I think I understand it, but no idea yet how to implement tcp_nodelay, or what the send/receive requirements are to prevent 200ms delay on ACK. Well some homework I guess :)